

I laughed the first time a car passed my hopeful survivors shouting “NEEERRRRRDDDD!” resulting in a huge loss of morale. Play the game long enough though, and encounters repeat themselves a little too often. Will you crash through a checkpoint or go around? Will you select someone to clean the poo off of a food crate or leave it alone? The self-aware writing adds to the comedy and a character effectively dying from “extreme annoyance” has never been so darkly amusing. Random social encounters in the overworld offer decisions on your next course of action. Without fuel your car is useless, without food and meds your characters will starve, get hurt, and maybe even abandon you. The background changes as you venture further towards Canada and resources such as fuel and food continuously deplete.

That said, traits provide gameplay variation in numerous amusing ways and although the ability for full-on custom creation is present, I often stuck to randomly generated characters providing emergent scenarios that I didn’t expect.Įach playthrough of Death Road consists of two distinct layers: The overworld, where your car (many of the vehicles reference classic movies, like the dog car from Dumb and Dumber etc) continuously side-scrolls along the aforementioned “Death Road”, and the mission tile sets where you’ll search for supplies and weapons, rescue survivors and battle zombies in one of the half dozen or so game types. But there’s not much explanation of how each trait affects the game and some more in-depth info would’ve been appreciated.

A paranoid survivor will have contingencies for unforeseen encounters, the irritating trait will see your companions’ morale erode much faster than normal as you make stupid noises and always seem to say the wrong thing. Starting off, you’ll create a main character and a buddy, complete with various appearance options, roles and social stats.
